Tuesday, March 25, 2014

7 days to die regions, diersville and gravetown resets

Diersville and Gravetown will periodically be reset to restore loot.  Any build these areas will be lost when that happens.


(Credit to grim for the base map)

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Thursday, March 20, 2014

7d2d alpha7 augmented recipes, first installation:

brickDecayedTan: dilapidated limestone brick

drywall:


"tan" brick, with one side drywall :

brickpainted: blue/green dilapidated painted brick

industrialTile: small emerald commercial bathroom tile

plateBlockTile:

insaneBrick:

tileFloor3: high-end Terracotta tile

tileFloor4: olive drab tile from the high school

sidewalk: sidewalk square

tubeConcreteNoDistort: thick concrete column

tubeHalfConcreteNoDistory: thin concrete column














angel face block


carAirFilter:

wallSafe: small wall safe

auger: (tungstenScrap can be found by breaking a safe)

chain saw:

fridgeTop: top half of high-end chrome fridge

fridgeBottom: bottom half of high-end chrome fridge

cabinetTop: functional richwood overhead cabinet

gasCan : from cornMeal and murkyRiverWater, using beaker over campfire

gasCan : from cornMeal and bottled water, using beaker over campfire


Trees and shrubs:

Birch Trees:
convert sticks to trunks bottom-up for sizes in-between



MountainPines :
convert sticks to trunks bottom-up for sizes in-between



Maples:
convert sticks to trunks bottom-up for sizes in-between

Winter Pines:
convert sticks to trunks bottom-up for sizes in-between

DeadTrees, Dry Pines, Burnt Trees:
convert sticks to trunks bottom-up for sizes in-between

Bush1:

Birch Bush:

WinterEverGreen:

DeadShrub:


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